Official Title: Assistant Professor

Faculty: Faculty of Arts and Humanities

Email: filipa.martins@usj.edu.mo


Short Bio

Filipa Martins is currently an Assistant Professor at the Faculty of Arts and Humanities at the University of Saint Joseph (USJ) in Macao, SAR.
She has a Doctoral Degree in Science and Technology of the Arts from the Catholic University of Portugal - School of Arts in Porto, a Master in Science Multimedia & Entertainment Technology (MSc) from The Hong Kong Polytechnic University - School of Design, and a Bachelor in Communication Design (Portuguese Licenciatura) from the University of Lisbon - Faculty of Fine Arts.

She joined USJ as a visiting lecturer and is presently an Assistant Professor at the Faculty of Arts and Humanities. She is currently the FAH Pedagogical Council President. She is also part of the University Senate and is the Faculty staff appointed to the Sustainable Development Goals (SDGs) team.

She teaches Interactive Design, Product Design, Visual Communication, Creativity and Entrepreneurship, Theory and History of Art, Project and Design Management, and Interactive Technologies. Filipa is also the Internship Professor Supervisor of the Bachelor of Design and Bachelor of Fashion Design Academic/Professional Internships.

Filipa is a designer focusing on innovative digital experiences based on play, engagement, and fun, fostering creative behaviours in learning environments. Simultaneously as a professor, a researcher and a designer, her passion lies in digital and interaction design, with focal points in game design, research and development. User-centred design, creativity, psychology and meditation methodologies are also part of her research interests that share a facet with game design. Her current research focuses on game design, tangible interactions and mobile platforms in the learning environment. Between 2005 and 2014, she worked for various private and public corporations as a researcher, lecturer, project leader, design manager and creative director in Portugal, Hong Kong and Macao, focusing on R&D, game design, marketing strategies and solutions, digital interactive products and branding.

Publications

2022
// Tin Lan Chang, & Martins de Abreu, F. (2022). -" Experience the Past in the Present with Immersive Technologies" MULTIMODUS - 1st International Conference on Sound Image in Art & Design 2022 - https://multimodus.ipportalegre.pt - Abstract Proceedings.

2018
// Martins de Abreu, F., & Barbosa, A. (2018). LISBON CONSORTIUM - VIII Lisbon Summer School for the Study of Culture "Cyber+Cipher+Culture" | Lisboa, Portugal - "Cyberculture and Multimodal Digital Games in Learning Environments: Fostering Creativity in Macau's Educational System".

2017
// Martins de Abreu, F., & Barbosa, A. (2017). MRI INTERNATIONAL CONFERENCE - Common Good and Education | Macau, China "The impact of multimodal digital games in children's learning environments".

// Martins de Abreu, F., & Barbosa, A. (2017). A.C.M. Publishing – Conference Proceedings - "Creative Engagement: Multimodal digital games in children's learning environment in Macau S.A.R.". Proceedings of the 8th International Conference on DigitalArt (ARTECH217), Macao S.A.R., China, A​CM International Conference Proceeding Series​, ​Part F1309.​ ACM ISBN 978-1-4503-5273- 4/17/09. http://dx.doi.org/10.1145/3106548.3106599

// Estadieu, G., Martins de Abreu, F., & Barbosa, A. (2017). "3D printing objects installation art: 'Standing humanity: 3D yan character'". Proceedings of the 8th International Conference on DigitalArt (ARTECH217), Macao S.A.R., China, A​CM International Conference Proceeding Series​, ​Part F1309.​ ACM ISBN 978-1-4503-5273- 4/17/09. https://doi.org/10.1145/3106548.3106588

// Cordeiro, J., Martins de Abreu, F., & Estadieu, G. (2017). "Audience participation in interactive art systems: Is instructional signage a necessary evil?". Proceedings of the 8th International Conference on Digital Art (ARTECH 217), Macao S.A.R., China, ​A.C.M. International Conference Proceeding Series​, ​Part F1309.​ ACM ISBN 978-1-4503-5273- 4/17/09. https://doi.org/10.1145/3106548.3106595
Presented by Filipa Martins de Abreu
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PROGRAMMES CO-SUPERVISION // September 1st, 2022 - currently
Master of Design
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PROGRAMME SUPERVISION // September 1st, 2022 - currently
Bachelor of Fashion Design
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DESIGN PROGRAMMES COORDINATION // September 1st, 2019 - August 31st, 2022
Bachelor of Design
Bachelor of Fashion Design
Master of Design
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PEDAGOGICAL COUNCIL - FAH
//
President of the Faculty of Arts and Humanities Pedagogical Council. Design Professors Degrees Representative - 2022/2023

// President of the Faculty of Arts and Humanities Pedagogical Council. Design Professors Degrees Representative - 2021/2022

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President of the Faculty of Arts and Humanities Pedagogical Council. Design Professors Degrees Representative - 2020/2021

// Staff representative responsible for the Bachelor of Design, Bachelor of Fashion, and Master of Design. Assistance to the President, Faculty of Creative Industries // September 1st, 2019 - August 31st, 2020.

// Secretary and staff representative responsible for the Bachelor of Design, Bachelor of Fashion, and Master of Design. Responsible for writing the meeting minutes and developing the necessary documentation, Faculty of Creative Industries - 2017/2018 & 2018/2019

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MASTER SUPERVISIONS
2020/Ongoing
SUPERVISOR - Master of Education || José Maia
– Gamification Strategies in Creative Learning Environments: An Action-Research in Macau

2020/Ongoing
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Patricia Soares
– The power of design in storytelling for visual merchandising: a comparative Study on Instagram in Hong Kong and Macau.

2020/Ongoing
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Mamadú Seck
Sustainable Multimodal Learning Environment: Case Study New Guinea - (Jardim Verde / Sementeira / Mini Fábrica)

2020/Ongoing
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Wing Lio
Redesigning Macau's Street Signage with Interactive Illustrations by creating an Augmented Reality Experience

2019/Ongoing
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Un Man Cheng - Rachel
– Integrative Educational Platform Focusing on STEAM Approaches: A Macau Case-Study

2019/Ongoing
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Chang Tin Lan - Krissy
– Integrate VR/AR into historical reproduction sceneries in Macau's heritage buildings

2018/2020
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Julieta Pereira
– Macau Mobility: Empowering the Commuter - Case Study: e.mobility application.

MASTER CO-SUPERVISIONS
2020/Ongoing
SUPERVISOR - Master of History and Heritage Studies || Fu Ho I - Natalie
– Macau residential house study - shophouse as an example

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OPEN DOCTORAL PROPOSALS FOR ADMISSIONS IN 2022/23
Faculty of Arts and Humanities -
Specialisation in Global Studies
https://www.usj.edu.mo/en/open-doctoral-proposals/faculty-of-arts-and-humanities/

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RESEARCH INTERESTS
//
Multimodal Digital Game Experiences in Learning Environments // Digital Objects and Physical Objects (interactive experiences) // Learning through Digital Systems // Digital and Physical Game Experiences // Play: Learning through Play - Multimodal Play - Tangible Play // Design: UX | IxD | UI // Smart Urban Mobility Systems // Game Design for Learning Environments // Instructional Design and Technology // Systematic Creativity in Education // Digital Fabrication

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RESEARCH & CREATIVE PROJECTS
// FUNDED RESEARCH  PROJECTS
Jun 2022/Jun 2023
"Visual Identity: Patterns and Textures in the City of Macau (territory)."
Team Role: Project Investigator
Research Assistant: Master Student | Mamadú Seck
Funded by: Macau Foundation Funding Scheme in Academic Projects
With the great competition between cities, it is essential to understand the set of concepts, patterns and structures that create the visual identity of a city. To understand the city visually, it is important to understand its evolution over time and its history to understand what determines its characteristic (visual) identity. Consequently, it is necessary to understand the adaptation and flexibility of the identity, taking into account the various technological advances that are felt around the city. Is that identity being lost or rebuilt? The acquisition of theoretical knowledge, together with the analysis of studies of the mapping of the city through its textures, patterns and signage, will allow us to understand where Macau fits in visual and identity terms. In addition to understanding the characteristic identity of the city through its patterns and textures.

Sep 2019/Mar 2021
Designer and Project Collaborator with Prof. Gérald Estadieu (P.I.) in the MGTO - MACAU GRAND PRIX MUSEUM Project - "Interactive Design & Fabrication - Action-Research Project" Collaborative initiative between Macau Grand Prix - Museum and University of Saint Joseph.
https://www.usj.edu.mo/en/news/formula-3d-a-tangible-experience
Team Role: Project Coordinator, 3D Printing Post-Processing Specialist, Designer

2018/2019
"Theatrical Robots and Arts" ​(Science Promotion)

The Faculty of Creative Industries of the University of Saint Joseph, in collaboration with the University Pompeu Fabra, Barcelona and the Research Center for Science and Technology of the Arts (CITAR), School of Arts of the Catholic University of Portugal, proposed to take robotics and artificial intelligence as disciplines and bring them closer to performing arts by generating bridges and seeking to attract the general public and young people to science and scientific research. Funding: Fundo para o Desenvolvimento das Ciências e da Tecnologia (FDCT) - 0041/2018/PS.
Team Role: Project Assistant and Designer

2018/2019
​Universal Design Experimentation with The British Museum's Italian Renaissance Drawings
Collaboration with Prof. Gérald Estadieu for a three months exhibition with The British Museum's "Italian Renaissance Drawings" at the Macau Arts Museum. Experimental area based on the digital fabrication to make tangible drawings. Experimentation with visually impaired people.
Team Role: Project Coordinator, 3D Printing Post-Processing Specialist, Designer

2016/2017
"Prototyping​ ​Spaces​ ​&​ ​Interactive​ ​Experiences​ ​on ​Campus" ​(Science Promotion) The main goal of this project is to boost students' creativity within their daily lives on campus. To provide them with a more active, creative and collaborative environment for learning. Through a creative process, they will be able to propose new interactive solutions to enhance the life experience on campus for all students and staff. Teams of students from different backgrounds and different study environments will voluntarily enrol. For the first year, we plan to propose some projects, and ultimately, in the coming years, students will submit projects to the Committee. This project will request students to imagine, develop and test new ways of living on campus. Funding: Fundo para o Desenvolvimento das Ciências e da Tecnologia (FDCT) - 017/2016/P
Team Role: Project Coordinator and Designer.
Prof. Gérald Estadieu was PI.

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NON-FUNDED RESEARCH  PROJECTS
2019/2021 ongoing
INNOVATIVE PATTERNS - This project aims to develop student's creativity and encourage them to strive for innovation, interactivity, design, and art. 3D Printing has been used in fashion design in recent years by artists. Development of advanced garments with technological materials.
Team Role: Project Responsible

NON-FUNDED ARTISTIC RESEARCH PROJECTS
2018
"​Espresso Dog​"
AnnoCannis 2018 (Interactive Sculpture)
Collaborated with Prof. Gérald Estadieu on the "AnnoCannis 2018" project, a Macau Chinese New Year Street Art Exhibition. Interactive Sculpture of a dog partially covered with coffee capsules and L.E.D. animation.
Team Role: Designer and Project Coordinator

2017
Live Exhibition "Yan Character​"
Collaboration with Prof. Gérald Estadieu at Creative Macau. Live 3D Printing of unique blocks to create a two metres high Chinese "Yan" - people - a character with interactive video mapping and visitor participation.
Team Role: 3D Printing Post-Processing Specialist and Project Coordinator

2015
"
Q.R. Goat"
AnnoCaprum 2015 (Interactive Sculpture)
Collaboration with Prof. João Cordeiro, Prof. Gérald Estadieu, Cristina Dias and Rui de Abreu on the project "AnnoCaprum 2015", a Macau Chinese New Year Street Art Exhibition. Interactive Sculpture of a goat tagged with Q.R. codes.
Team Role: Designer


Modules

Year 1 Master
MDS101
3 credits
MDS102
3 credits
Year 2 Master
MAR201
3 credits
Year 1 Bachelor
LCO101
2 credits
ADAT107
2 credits
Year 2 Bachelor
ADPD201
6 credits
ADPD204
3 credits
LFD209
2 credits
Year 3 Bachelor
LBA229
2 credits
Year 4 Bachelor
LCO301
4 credits
LBA241
3 credits
LDS410
3 credits
LCO302
4 credits
LFD406
6 credits
Year 5 Bachelor