Filipa Martins is currently an Assistant Professor at the Faculty of Arts and Humanities at the University of Saint Joseph ( USJ) in Macao, SAR.
She has a Doctoral Degree in Science and Technology of the Arts from the Catholic University of Portugal - School of Arts in Porto, a Master in Multimedia & Entertainment Technology (MSc) from The Hong Kong Polytechnic University - School of Design, and a Bachelor in Communication Design (Portuguese Licenciatura) from the University of Lisbon - Faculty of Fine Arts.
She joined USJ as a visiting lecturer and is presently an Assistant Professor and the Design degrees Coordinator at the Faculty of Arts and Humanities. She is currently the FAH Pedagogical Council President. She is also part of the University Senate and the General Council and is the Faculty staff appointed to the Sustainable Development Goals (SDG's) team.
She is teaching Graphic and Interactive Design, Creativity and Entrepreneurship, Theory and History of Art, Project and Design Management, and Interactive Technologies. Filipa is a designer focusing on innovative digital experiences based on play, engagement, and fun, fostering creative behaviours in learning environments.
Simultaneously as a professor, a researcher and a designer, her passion lies in digital and interaction design, with focal points in game design, research and development. User-centred design, creativity, psychology and meditation methodologies are also part of her research interests that share a facet with game design. Her current research focuses on game design, tangible interactions and mobile platforms in the learning environment. Between 2005 and 2014, she worked for various private and public corporations as a researcher, lecturer, project leader, design manager and creative director in Portugal, Hong Kong and Macao, focusing on R&D, game design, marketing strategies and solutions, digital interactive products and branding.
Martins de Abreu, F., & Barbosa, A. (2018). LISBON CONSORTIUM - VIII Lisbon Summer School for the Study of Culture “Cyber+Cipher+Culture" | Lisboa, Portugal - “Cyberculture and Multimodal Digital Games in Learning Environments: Fostering Creativity in Macau’s Educational System”.
Martins de Abreu, F., & Barbosa, A. (2017). MRI INTERNATIONAL CONFERENCE - Common Good and Education | Macau, China“The impact of multimodal digital games in children’s learning environments”.
Martins de Abreu, F., & Barbosa, A. (2017). ACM Publishing – Conference Proceedings - “Creative Engagement: Multimodal digital games in children’s learning environment in Macau S.A.R.”. Proceedings of the 8th International Conference on DigitalArt (ARTECH217), Macao SAR, China, ACM International Conference Proceeding Series, Part F1309. ACM ISBN 978-1-4503-5273- 4/17/09. http://dx.doi.org/10.1145/3106548.3106599
Estadieu, G., Martins de Abreu, F., & Barbosa, A. (2017). “3D printing objects installation art: ‘Standing humanity: 3D yan character’”. Proceedings of the 8th International Conference on DigitalArt (ARTECH217), Macao SAR, China, ACM International Conference Proceeding Series, Part F1309. ACM ISBN 978-1-4503-5273- 4/17/09. https://doi.org/10.1145/3106548.3106588
Cordeiro, J., Martins de Abreu, F., & Estadieu, G. (2017). “Audience participation in interactive art systems: Is instructional signage a necessary evil?”. Proceedings of the 8th International Conference on Digital Art (ARTECH 217), Macao SAR, China, ACM International Conference Proceeding Series, Part F1309. ACM ISBN 978-1-4503-5273- 4/17/09. https://doi.org/10.1145/3106548.3106595
Presented by Filipa Martins de Abreu
DEGREES COORDINATION // since 2019 - presently
Bachelor of Design
Bachelor of Fashion Design
Master of Design
SUPERVISIONS IN DESIGN
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Un Man Cheng - Rachel
– Integrative Educational Platform Focusing on STEAM Approaches: A Macau Case-Study
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Chang Tin Lan - Krissy
– Integrate VR/AR into historical reproduction sceneries in Macau’s heritage buildings
SUPERVISOR - Master of Design - Specialisation in Interaction Design || Julieta Pereira
– Macau Mobility: Empowering the Commuter - Case Study: e.mobility application.
Multimodal Digital Game Experiences in Learning Environments (Education)
Digital Objects and Physical Objects (interactive experiences)
Learning through Digital Systems
Digital and Physical Experiences
Play: Learning through Play - Multimodal Play - Tangible Play
UX & UI
Design Game Design for Learning Environments
Systematic Creativity in Education
Mobility Design – (digital and physical products)
Service Design – (digital technologies)
OPEN DOCTORAL PROPOSALS FOR ADMISSIONS IN 2021/22
Faculty of Arts and Humanities - Specialisation in Global Studies
RESEARCH & CREATIVE PROJECTS
INNOVATIVE TRENDS. This project aims to develop student's creativity and encourage them to strive for innovation, interactivity, design, and art. In recent years, 3D printing has been used in fashion design by artists—developing advanced garments with technological materials.
Designer and Project Collaborator with Prof. Gérald Estadieu (PI) in the MGTO - MACAU GRAND PRIX MUSEUM Project - “Interactive Design & Fabrication - Action-Research Project” Collaborative initiative between Macau Grand Prix - Museum and University of Saint Joseph.
“Theatrical Robots and Arts” (Science Promotion)
The Faculty of Creative Industries of the University of Saint Joseph, in collaboration with the University Pompeu Fabra, Barcelona and the Research Center for Science and Technology of the Arts (CITAR), School of Arts of the Catholic University of Portugal, proposed to take robotics and artificial intelligence as disciplines and bring them closer to performing arts by generating bridges and seeking to attract the general public and young people to science and scientific research. Funding: Fundo para o Desenvolvimento das Ciências e da Tecnologia (FDCT) - 0041/2018/PS.
Team Role: Designer and Project Assistant.
2019 - Universal Design Experimentation with The British Museum’s Italian Renaissance Drawings Collaboration with Prof. Gérald Estadieu for a 3 months exhibition with The British Museum’s “Italian Renaissance Drawings” at the Macau Arts Museum. Experimental area based on the digital fabrication to make tangible drawings. Experimentation with visually impaired people.
AnnoCannis 2018 (Interactive Sculpture)
Collaboration with Prof. Gérald Estadieu on the project “AnnoCannis 2018”, a Macau Chinese New Year Street Art Exhibition. Interactive Sculpture of a dog partially covered with coffee capsules and LED animation.
Live Exhibition “Yan Character”
Collaboration with Prof. Gérald Estadieu at Creative Macau. Live 3D Printing of unique blocks to create a two-meter-high Chinese “Yan” - people - a character with interactive video mapping and visitors participation.
2016/2017 - “Prototyping Spaces & Interactive Experiences on Campus” (Science Promotion) The main goal of this project is to boost student’s creativity within their daily lives on campus. To provide them with a more active, creative and collaborative environment for learning. Through a creative process, they will propose new interactive solutions to enhance the life experience on campus for all students and staff. Teams of students from different backgrounds and different study environments will voluntarily enrol. For the first year, we are planning to propose some projects, and ultimately in the years to come, students will submit projects to the Committee. This project will request students to imagine, develop and test new ways of living on campus. Funding: Fundo para o Desenvolvimento das Ciências e da Tecnologia (FDCT) - 017/2016/P
Team Role: Project Coordinator and Designer. Prof. Gérald Estadieu (PI)
AnnoCaprum 2015 (Interactive Sculpture)
Collaboration with Prof. João Cordeiro, Prof. Gérald Estadieu, Cristina Dias and Rui de Abreu on the project “AnnoCaprum 2015” a Macau Chinese New Year Street Art Exhibition. Interactive Sculpture of a goat tagged with QR codes.