Official Title: Adjunct Assistant Professor (Visiting Academic)

Faculty: Faculty of Arts and Humanities


Short Bio

I'm an Assistant Professor at the Department of Informatics Engineering (DEI) of the Faculty of Sciences and Technology of the University of Coimbra (FCTUC), and a researcher at the Centre for Informatics and Systems of the University of Coimbra (CISUC).

At the University of Coimbra, I teach Internet Technology⇗Interactive Media Design⇗Interface Architecture⇗, and Interactive Virtual Reality Environments⇗.

I'm also a Visiting Academic at the University of Saint Joseph, Macau, China, where I teach the Virtual Reality Environments⇗ module of the Design Master Programme.

My research interests include Human-Computer Interaction, Virtual and Augmented Reality, Tangible User Interfaces, Interaction Techniques, Interaction Design.


🔖 Baalsrud Hauge, J., C. S. Cardoso, J., Roque, L., & Gonzalez-Calero, P. A. (Eds.). (2021). Entertainment Computing – ICEC 2021 (Vol. 13056). Cham: Springer International Publishing.

📄 Clua, E., Porcino, T., Trevisan, D., Cardoso, J. C. S., Lisboa, T., Peres, V., … Oliveira, E. (2021). Workshop: Challenges for XR in Digital Entertainment. In Entertainment Computing - ICEC 2021 (pp. 489–498). Springer, Cham.

📄 Taipina, D., & Cardoso, J. C. S. (2021). The Design of a Smartphone VR Viewer Inspired by 19th Century Stereoscopes. In Mobile and Ubiquitous Multimedia Conference. (Accepted).

📄 Taipina, D., & Cardoso, J. C. S. (2021). The Spectare device for experiencing stereoscopic photographs. In J. Maiero, M. Weier, & D. Zielasko (Eds.), ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos. The Eurographics Association. (Best poster award)

🔖 Figueiredo, H., Duxbury, N., & Cardoso, J. C. S. (2021). Ligar o turismo criativo ao cluster do património de Mosaico. In creatour: catalisando o turismo criativo em cidades de pequena dimensão e em áreas rurais, (pp. 222–239). Coimbra University Press. (in press)

📄 Cardoso, J. C. S. (2021). Accessible Tangible User Interfaces in eXtended Reality Experiences for Cultural Heritage. In The 1st IEEE International Workshop on “Mixed Reality Implications on Cultural Heritage Experience (MrICHE)” ISMAR 2021.

📄 Chau, I. F., Cardoso, J. C. S., & Estadieu, G. (2021). Virtual Guia Fortress: A 3D-printed eXtended Reality Playset. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing - ICEC 2021 (pp. 370–376). Springer International Publishing.

📄 Mesquita, J., & Cardoso, J. C. S. (2021). Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing - ICEC 2021 (pp. 386–392). Springer International Publishing.

📄 Canelha, J., Cardoso, J. C. S., & Perrotta, A. (2021). Usability Evaluation of a VibroTactile API for Web-based Virtual Reality Experiences. In C. Ardito, R. Lanzilotti, A. Malizia, H. Petrie, A. Piccinno, G. Desolda, & K. Inkpen (Eds.), Human-Computer-Interaction -- INTERACT 2021 (pp. 517–521). Springer International Publishing.

📜 Cardoso, J. C. S., & Ribeiro, J. M. (2021). Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality. Applied Sciences, 11(4), 1367.


Year 1 Master
Year 3 Bachelor
3 credits