Born in Mozambique in 1968 is graduated in Computer Engineering from the Nova University of Lisbon (1992); holds a Ph.D. suma cum laude in Computer Graphics from the Technical University of Darmstadt, Germany (1997); and Habilitation in Tech. and Information Systems from the University of Minho (UM), Portugal (2008). In 2019 he was awarded with the honorific title of professor honoris causa from UNIVEM, São Paulo, Brazil.
He is currently a Visiting Full Professor at the Department of Creative Industries of the Faculty of Arts and Humanities of the University of Saint Joseph, Macao, China.
He started his university career in Germany as a guest assistant at the Technical University of Darmstadt (1992). He was Assist. Prof. in the University of Minho (2000-2009), where he was mentor, co-founder and professor in the Master of Computer Graphics and Virtual Environments and Master of Tech. and Digital Art (Director from 2007-2009). In close collaboration with the UM, he has been the Exec. Director of the Computer Graphics Centre (CCG), an Interface Institute for Applied Research (1997–2005). In this position he coordinated the acquisition of more 30 Research & Development projects totalizing a direct volume of more than 6 million euros. Some of the project's results were pioneer in Portugal and represented a step forward in technology transfer of computer graphics and virtual reality (e.g. Virtual Oceanarium for the World Expo 1998). On behalf of CCG, he received the European IST Prize 2000: Grand Prize Winner for the TeleInViVo project and also the LAVAL Virtual 2002 – “Science et education” and “GRAND PRIX DU JURY 2002”, by the Laval Academy, Mayenne França, for the European project ARCHEOGUIDE.
He is Full Professor (Professor Catedrático) at Portuguese Open University, where he has been the dean of the Department (faculty equivalent) of Sciences and Technology (2010-2012); president of the Univ. Scientific Council (2015) and founder and first director of the University Pole of the Research Centre for Arts and Communication (2014-2020). He designed several graduation, master, and doctoral programs, conceived to run in open distance learning mode, as such they were innovative programs, with especial emphasis on the Doctoral Program in Digital Media Arts, a joint project with University of Algarve. He supervised successfully 4 post-doctoral, 9 doctoral and about 2 dozen of master candidates.
He is currently the President of the Artech-International, an assoc. for computer, digital and media arts, with activities in all over the world. He is a regular scientific consultant of several international boards in Europe, Latin America and Russia. He is a member of ACM, IEEE and SIGRAPH.
Professor Adérito Fernandes-Marcos is member of the editorial boards of several scientific journals in areas from computer graphics, arts and design. He is the editor-in-chief of the scientific journal: International Journal of Creative Interfaces and Computer Graphics (ISSN: 1947-3117).
More information: CIENCIAVITAE
Professor Adérito Fernandes-Marcos is author/co-author of more than one hundred articles in refereed Journals, Conference Proceedings, Book chapters and Science Promotion Booklets. His current research interests embrace the areas of computer/digital art, creative media for e-learning, computer artefacts in general.
Top twelve publications:
1. Pereira, Selma, & Adérito, Fernandes-Marcos. (2021). “Post-Digital Fashion: The Evolution and Creation Cycle”. ZoneModa Journal, 11(1), 71–89. https://doi.org/10.6092/issn.2611-0563/13121
2. Urrutia, H., Perez, P. & Fernandes-Marcos, A. (2020). “A projeção mural multimédia como formação cultural e democrática no espaço público”. Texto Digital – Revista de Literatura, Linguística, Educação e Artes. Universidade Federal de Santa Catarina. ISSN: 1807-9288. 16(2). p. 194-222. https://doi.org/10.5007/1807-9288.2020v16n2p194;
3. Pereira, S., Perez, P. & Fernandes-Marcos, A. (2020). “O Cortejo das Rainhas: Performance Transdisciplinar de Invocação do Feminino e da Água”. Revista ExtraPrensa. Escola de Comunicações e Artes. Universidade de São Paulo. eISSN: 2236-3467. v. 14 n. 1. p. 170 – 191, jul./dez. 2020. https://doi.org/10.11606/extraprensa2021.176388;
4. Carvalho E.S., Fernandes-Marcos A., "Virtual Tutor: A Case of Study in University Aberta”, In Tatiana Antipova; Álvaro Rocha (Eds.), Book of Proceedings titled "Advances in Intelligent Systems and Computing (Digital Science)", Volume 850; DSIC18 2018 - The 2018 International Conference on Digital Science, 19-21 October 2018, Budva, Montenegro. Chapter, pp. 465-471, Springer, Cham. Springer Book, 2018;https://doi.org/10.1007/978-3-030-02351-5_53. http://hdl.handle.net/10400.2/7620
5. Leitão, R., Rodrigues, J. M., & Marcos, A. F. (2018). “Mobile Learning: Benefits of Augmented Reality in Geometry Teaching.” In M. Khosrow-Pour, D.B.A. (Ed.), Enhancing Art, Culture, and Design With Technological Integration (pp. 234-257). Hershey, PA: IGI Global. ISBN: 978-1-5225-5023-5; https://doi.org/10.4018/978-1-5225-5023-5.ch012; http://hdl.handle.net/10400.2/7270
6. Fernandes-Marcos, A., “Artefacto computacional: elemento central na prática artística em arte e cultura digital”, Revista Lusófona de Estudos Culturais, vol. 3, n. 2, 2017, pp. 129 – 147 (ISSN: 2183-0886). http://www.rlec.pt/index.php/rlec/article/view/182
7. Moura, J. M., Marcos, A., Barros, N., & Branco, P. “NUVE: Resizing the Digital Gesture”. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 5(2), 87-100. doi: http://dx.doi.org/10.4018/ijcicg.2014070106
8. Leitão, R., Rodrigues, J.M.F., Marcos, A., “Game-Based Learning: Augmented Reality in the Teaching of Geometric Solids”, International Journal of Art, Culture and Design Technologies (IJACDT), 4(1), 63-75. doi: http://dx.doi.org/10.4018/ijacdt.2014010105.
9. Marcos, A., Zagalo, N.: “Instantiating the creation process in digital art for serious games design”. In: “Entertainment Computing”, Manuscript, Available online 22 Dec. 2010, ISSN 1875-9521. doi: https://doi.org/10.1016/j.entcom.2010.12.003
10. Adérito Marcos, Pedro Branco and Nelson Zagalo, “The Creation Process in Digital Art”, book chapter, in Borko Furht (Ed.), Handbook of Multimedia for Digital Entertainment and Arts, Springer (978-0-387-89023-4), Chapter XXVII, pp.601-615. doi: https://doi.org/10.1007/978-0-387-89024-1_27
11. Marcos A.: “Digital Art: When artistic and cultural muse and computer technology merge”. In “IEEE Computer Graphics and Applications”, ISSN: 0272-1716, IEEE Computer Society, Sept/Oct 2007 issue, vol. 27, no. 5, pp. 98-103. Doi: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.123
12. Valbom, L., Marcos A.: “Presenting a prototype of an immersive musical instrument”. In “IEEE Computer Graphics and Applications”, ISSN: 0272-1716, IEEE Computer Society, July/August 2007 issue, vol. 27, no. 4, pp.14-19. Doi: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.76No modules