Short Bio
Álvaro Barbosa (Angola 1970), is a Full-Professor of Communication and Media and Vice-Rector for Strategic Development and Outreach at the University of Saint Joseph (USJ). Prior to this position, Prof. Barbosa served as Dean of the Faculty of Creative Industries at USJ from 2012 to 2018, and before that as Head of the Sound and Image Department of the School of Arts at the Catholic University of Portugal (UCP), where He co-founded in 2004 the Research Center for Science and Technology of the Arts (CITAR), in 2009 the Creative Business Incubator ARTSpin and in 2011 the Digital Creativity Center (CCD). Prof. Barbosa also designed and implemented various innovative curricula at UCP and USJ, including a PhD program in Science and Technology of the Arts, a Master Degree in Creative Industries Management, a Bachelor Degree in Fashion Design, a Bachelor Degree in Digital Cinema, and Post-Graduate programs in Photography and Digital Design. Holding a PhD degree in Computer Science and Digital Communication from Pompeu Fabra University in Spain and a Undergraduate Degree in Electronics and Telecommunications Engineering from University of Aveiro in Portugal, his core academic research is grounded on the field of Audio and Music Technology, which he developed as a researcher at the Barcelona Music Technology Group (MTG) between 2001 and 2006. His work, on experimental Network Music and Interactive Sound-Design Systems, was consolidated in 2010 during a Post-Doctoral Research Position at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA). Prof. Barbosa's academic research has been published extensively in peer-reviewed conferences and journals, collaborating with a large number of renowned international researchers. In addition, he was the founding editor of the Journal for Science and Technology of the Arts - CITAR Journal, and regularly collaborates in scientific committees of prestigious international Journals and Conferences. As an Experimental Media Artist, Prof. Barbosa also produced, presented and performed various projects worldwide, featuring creative work in Electronic and Acoustic Music, Interactive Art Installations, Photography, Sound Design, Computer Animation and Audiovisual Media Production. In recent years, his Academic focus, has been in fostering Systematic Creativity and Design Thinking as essential processes applied to Innovation and Entrepreneurship, by mentoring start-ups, supervising and teaching at USJ, as well as a guest Professor in numerous International Universities, lecturing in Design, Cultural Studies, Media Communication and MBA programs.
More Information at: www.abarbosa.org
Publications
Prof. Álvaro Barbosa has over 50 Peer Reviewed Publications in Books, Journals and Conference Proceedings, resulting in more than 500 cumulative citations registered in:
Google Scholar: http://scholar.google.com/citations?user=xQarvLEAAAAJ
Research Gate: https://www.researchgate.net/profile/Alvaro_Barbosa4
Top six Publications:
- Barbosa, A., Tsang, T. 2017. Sounding Architecture: Inter-Disciplinary Studio at HKU. Proceedings of the International Conference on New Interfaces for Musical Expression (NIME 2017), Copenhagen, Denmark.
- Azevedo, M., Barbosa, A. 2014. The creative industries as an integrated factor in a sustainable model for Macao's economic development. Creative Industries Journal, Volume 7(2), 121-133.
[Routledge, Taylor & Francis].
doi:10.1080/17510694.2014.962931
- Gouyon, F., Barbosa, A., Serra, X. (Guest Eds.). 2010. Special Issue on Sound and Music Computing. Computer Music Journal Volume 34 (3).
[MIT Press]
doi:10.1162/COMJ_e_00018
- Barbosa, A. 2006. Computer-Supported Cooperative Work for Music Applications. PhD Thesis - Music technology Group; Pompeu Fabra University, Barcelona, Spain.
[PhD Thesis, UPF]
- Barbosa, A. 2005. Public Sound Objects: A Shared Environment for Networked Music Practice on the Web. Organised Sound Volume 10 (3). 233-242.
[Cambridge University Press]
doi:10.1017/S135577180500097X
- Barbosa, A. 2003. Displaced Soundscapes: A Survey of Network Systems for Music and Sonic Art Creation. Leonardo Music Journa. Volumel 13, 53-59.
[MIT Press]
doi:10.1162/096112104322750791
Full list of Publications: http://www.abarbosa.org/pubs.html
Modules
Year 1 Doctorate
For this module each student must complete an advanced module at USJ that is relevant to their intended field of study. They must also complete an individualized programme of reading that covers the work of important researchers in their field of study.
This module examines research principles, methodologies, paradigms, design, instrumentation and data analysis, interpretation and reporting, all with reference to specific empirical and non-empirical research which students are undertaking. The module requires the preparation, delivery and evaluation of a research seminar on the student’s own topic of research. The module will culminate in all students submitting detailed formal research proposals for the research work they plan to undertake for their doctoral studies.
Year 1 Master
Working in large scale or full scale on projects, students will study the nature of materials, discover new materials and investigate the art of detailing. They will explore designing computer interfaces and products/objects that only exist in a temporal dimension or virtual space.
This course proposes to students to understand modern backend development in highly competitive and demanding environment. We will cover paradigms and tools to make sure an application can run and cope with the demand, be maintained and extended on the long-term, including most of the key design patterns, frameworks and API technologies.
This course is an introduction to the professional practices of interactive multimedia. Students will examine the social and economic motives for designing. Resources and evolution of style n mass-produces products. They will also study methodology, with emphasis on research, problem identification and analysis, and creative problem solving.
This module provides a theoretical foundation and a set of practical tools for the development of creative environments, management of innovation, and the change associated with it, both in corporate settings and start-up situations. For the purposes of the module innovation is defined as the profitable commercialization of a new idea: product, market, process, or technology.
The primary focus of this module is on new product/service decisions and development processes. The course provides a comprehensive analytical coverage of the various product decisions, critical discussion of the research needed as input to the decisions, and the contributions of management and behavioral sciences to the development process. The module covers the following areas: the role of new products in marketing and corporate management; basic product policy concepts, product life cycle, product positioning, product portfolio, and new product development testing, management and launching.
This module provides an overview of Digital Technology, its trends, promises and opportunities for innovation, in relation to Systematic Creativity tools/methodologies, that converges into Business Models, which can be validated by potential real world clients.
Business Models describe the way of how an organization create, deliver and capture value. They are at the core of any Entrepreneurship project and are enhanced by Creativity and Innovation.
This Module proposes different approaches to promote Creativity, adding value to the process of Business Models Generation.
Technology Innovation will be presented as a stronger driver for changes in the markets and to be the basis of powerful Business Models.
Databases are used on all information systems nowadays. However, with the data explosion, traditional database systems show their limits to handle very large amount of data or to cope with the increasing demand, specially during peak period. This course will cover technology to improve scalability of existing database and more importantly students will study new databases technology such as distributed databases or document based databases.
Year 2 Master
Students examine the role of research and investigation as it relates to design. They also learn about popular and successful strategies and approaches to conducting design research and gain practical experience of carrying out design research studies.
Year 2 Bachelor
This module introduces students to music, the spoken word and other sounds as an art form. Different musical styles are discussed. Students also have their voices trained and work together in a choir to perform a work and work individually to read chosen pieces. Students also work individually with computer software to create their own audio pieces, and to record live performances. The best student works in this module are broadcast on the university Internet radio station.
This module focuses on the ideas and thinking involved in the creation of good design. It discusses conceptual development and design processes and looks at the works of well known designers in relation to their approaches to design. Systematic tools and techniques for stimulating creativity and design excellence are considered, along with methodologies for predicting the evolution of product designs. In particular, the TRIZ methodology for systematic creativity will be explored as part of this module.
Design thinking & systematic creativity - LCM204 / LDS304 / LIS237 / LIS304 / LMD304
This course module introduces students to basic theories and techniques for digital audio recording, editing, and mixing. Instruction covers the fundamentals of microphone usage, mixing console operation, and digital recording and editing. A heavy emphasis is put on laboratory work that focuses on the computer based production of radio-style commercials that include voice with music to develop and improve engineering and production skills. Students are also expected to participate in the recording, editing and mixing of live performances.
Year 3 Bachelor
This module focuses on the ideas and thinking involved in the creation of good design and communications. It discusses conceptual development and design processes and looks at the works of well known designers and communicators in relation to their approaches to design and communications. Systematic tools and techniques for stimulating creativity and communications excellence are considered. In particular, the TRIZ methodology for systematic creativity will be explored as part of this module.
Design thinking & systematic creativity - LCM204 / LDS304 / LIS237 / LIS304 / LMD304
Year 4 Bachelor
This module focuses on the process of writing and presenting business plans for new ventures by student teams. The emphasis of this intensively interactive and uniquely structured module is on applying concepts and techniques studied in various functional areas to the new venture development environment. In preparing the business plan, issues that are addressed include how to screen for effective venture ideas, how to identify and define the fundamental issues relevant to the new venture, how to identify the venture's market niche and define its business strategy and what type of financing should be raised – how, when, by whom and how much. A solid understanding of business basics is required. Actual business plans will be used to address these issues.
Entrepreneurship (3cr) - LBT407 / LIS407 / LBA241 / LAR240 || LBA210 Entrepreneurship (2cr) / LBA241 Entrepreneurship (3cr)
Students will learn about the ideas, problems, and computations related to the design of buildings in response to the luminous and sonic environment.
This module focuses on the process of writing and presenting business plans for new ventures by student teams. The emphasis of this intensively interactive and uniquely structured module is on applying concepts and techniques studied in various functional areas to the new venture development environment. In preparing the business plan, issues that are addressed include how to screen for effective venture ideas, how to identify and define the fundamental issues relevant to the new venture, how to identify the venture's market niche and define its business strategy and what type of financing should be raised – how, when, by whom and how much. A solid understanding of business basics is required. Actual business plans will be used to address these issues. All of the businesses considered by students will be media and arts related, from theatrical productions, to launching print and new media publications and advertising and public relations businesses.
Entrepreneurship (3cr) - LBT407 / LIS407 / LBA241 / LAR240 || LBA210 Entrepreneurship (2cr) / LBA241 Entrepreneurship (3cr)
Year 5 Bachelor
Architectural firms today are very complex enterprises and often multidisciplinary. The need for architects to develop skills in the area of entrepreneurship is fundamental. This module focuses on the process of writing and presenting business plans for new ventures in architecture by student teams. The emphasis of this intensively interactive and uniquely structured module is on applying concepts and techniques studied in various functional areas to the new venture development environment. In preparing the business plan, issues that are addressed include how to screen for effective venture ideas, how to identify and define the fundamental issues relevant to the new venture, how to identify the venture's market niche and define its business strategy and what type of financing should be raised – how, when, by whom and how much. A solid understanding of business basics is required. Actual business plans will be used to address these issues.
Entrepreneurship (3cr) - LBT407 / LIS407 / LBA241 / LAR240 || LBA210 Entrepreneurship (2cr) / LBA241 Entrepreneurship (3cr)