This module focuses on the concepts, theories and methods of design thinking as a process to foster creativity within the communication and media practice. Following a multidisciplinary approach, design thinking uses a set of tools and methods to promote innovation through the combination of multiple experiences and perspectives. A culture of systematic creativity and innovation is essential in the creation of good design and outstanding communication, and it is contemporarily acknowledged as a competitive advantage to a wide range of activities and organizations as a way to increase both performance and productivity.
The course of illustration, provides consolidation of working methods concerning the illustrated image, assumed in an author perspective, by encouraging personnel research to the research an own calligraphy. A space for reflection, where the illustrated image will be strong part in construction of a visual sequence, this being linear or fragmented. Aim to identify the social and cultural contexts where the illustrated picture star in its narrative universe.
Will be articulated illustrated contemporary images with contact points embedded in the history and evolution of the image.
Year 3 Bachelor
This module introduces students to multimedia as an art form and an agent of social expression and change. Works in different styles are reviewed, and students work individually to create a multimedia artwork of their own using computer software and digital still and video cameras. The best student works are broadcast on the university’s Internet TV station.
This module focuses on the ideas and thinking involved in the creation of good design and communications. It discusses conceptual development and design processes and looks at the works of well known designers and communicators in relation to their approaches to design and communications. Systematic tools and techniques for stimulating creativity and communications excellence are considered. In particular, the TRIZ methodology for systematic creativity will be explored as part of this module.
Design thinking & systematic creativity - LCM204 / LDS304 / LIS237 / LIS304 / LMD304
This course specializes in multimedia solutions (video, sound, 2D and 3D graphics, interactivity, etc.) and provides students with a strong education in visual communication, a distinct and marketable skill set and a well-rounded liberal arts general education. The Graphics And Interactive Design course provides students with in depth, hands on experience in the design and authoring of original interactive work for motion graphics. Students have the opportunity to study graphic design and interactive design, emphasizing both technological proficiency and visual literacy. By having a firm grasp on the visual, creative and technological components of interactive media and motion graphics, the student will be ready to apply this expertise to a design job in the graphic design, advertising and marketing professions. Furthermore this programme aims to develop learners, knowledge, understanding and skills in graphic communication and multimedia through studio based assignments. The contemporary context of Graphic Design will be investigated.
"The Infographics and Multimedia Design course provides students with in-depth, hands-on experience in the design and authoring of original multimedia works. Students will have the opportunity to study graphic design and interactive design, emphasizing both technological proficiency and visual literacy. By having a firm grasp on the visual, creative and technological components of multimedia and information graphics, the student will be ready to apply this expertise to a design job in the graphic design, advertising and marketing professions. Furthermore, this programme aims to develop learners in knowledge understanding and skills in graphic communication and multimedia through studio-based assignments. The contemporary context of Graphic Design will be investigated. As Graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession.
This subject, “Infographics for New Media” is going to be the students final design projects and they should use it as an opportunity to develop a communication graph that summarizes the best of their design knowledge and skills. Students should look for their design assets and where they see themselves working in the future, and use this knowledge to help in the development of their design concept and production of their design project. In the course of this module, students will be required to thoughtfully research, ideate, plan, prepare, produce and present their infographics, making the decisions – regarding the concepts, materials, technologies, strategies, etc. – that best translate their ideas.
Students will be asked to develop their Final Project under the theme “Infographics for new media”. The theme encompasses design projects that relate with the idea of developing emerging visual displays strategies within the scope of new media (web/mobile).
From start to finish, students will learn the core elements of info graphics and multimedia design. The module is divided in two parts: a first one that will explore and produce an offline infographic (5 sessions) and prepare it for the second part, that leads to the development of the infographic for the web (7 sessions). This course will explore several areas:
• Infographics concept and definitions
• History of Infographics
• Visual communication
• Digital tools for Infographics
• Multimedia design
• HTML, CSS, JavaScript
• jQuery
• SVG and SVG Manipulation from JavaScript
• Patterns for interactive Web Infographics"
Year 4 Bachelor
This module reviews and audits the functional and operational activities and processes in typical design practices and the common issues and concerns of practice managers. Ethical issues, such as ownership of intellectual property and conflicts of interest, that are important to design practices are considered. As part of this module, students are often seconded to work in a design practice for 2-4 weeks, and interview the management of the practice, and report their findings regarding the way the practice operates and is managed.
"Design management is the area of design that connects the management of people with projects, processes and procedures behind a sustainable and experienced organisation. Design management relates to the management and relationships between different disciplines and responsibilities. This module reviews and examines the practical and operational actions and processes in typical design practices and the common issues and concerns that managers go through.
Design is not isolated from other fields and in fact it is part of a relationship. That relationship is what drives the problem-solving aspect, allowing it to unravel any challenge. In this module, we will explore that relationship, showing how design is managed and how it can have a positive impact and function comprehensively in relation to various contexts. Design management is one of the main challenges faced by anyone learning about and working within the design field, businesses and creative industries today. Design is accessible in a tangible way and it’s seen in people, projects, products and in services in which we are in constant connection every single day.
In this module, we will examine what are the differences between design management and design leadership and how to reconcile the two, explaining how students can merge design and business aspects effectively."