Short Bio
Daniel Farinha is a software developer with over 10 years professional development experience in a range of industries including digital marketing, biotechnology, telecommunications and education.
He has worked for the University of Saint Joseph (USJ) since 2009, where he occupied several roles including Head of the Information Systems Office, and is now a Senior Lecturer at the Department of Creative Industries of the Faculty of Arts and Humanities. He holds a BSc (Hons) in Computing Studies from the London South Bank University, a Post-Graduate Diploma in Artificial Intelligence from the University of Edinburgh, a Masters in Information Technology at USJ and is currently working towards a PhD in Information Systems also at USJ.
Publications
Farinha, D. F. (2022). A Critical Look at Blockchain-Interactive Generative Art. International Journal of Creative Interfaces and Computer Graphics, 13(1), 1–17.
Ng, K. M., Estadieu, G., & Farinha, D. (2022). (Un)Directed Reading, an interactive kiosk to encourage writing and reading. The Creative Process: Reflections on Contemporary Creativity, 83–85.
Modules
Year 1 Master
Students will explore the role of technology and mass media in shaping our experiences of the world. They will learn how to use multimedia for project development and marketing purposes.
Year 1 Bachelor
This is the first of two modules that review and introduce important topics and theories in mathematics that are relevant to everyday science and engineering. In this module selected issues in Arithmetic and Number Theory, Algebra and Systems of Equations, Trigonometry and Coordinate Systems, Functions and Series, Calculus and Partial Differential Equations are considered. In all cases, “real world” application of mathematics is emphasized.
Calculus I - LIS204 / LMA201 / LAR222
"Architecture and Design are subjects that have a strong mathematical basis, namely Geometry, Trigonometry, Topology, and the study of patterns (including their modeling and generation), among other topics. In this course, students will establish the link between mathematics and design through the understanding of theoretical mathematical principles and practical exercises and challenges, some of them using computer software and algorithms as interactive examples of generative design.
In fact, with the advent of computers and new 2D and 3D-modeling software, formal manipulation and the creation of novel forms has become increasingly important in Design and Architecture. While these tools have made complex geometry much more accessible, an understanding of the basic principles behind these geometries is often missing. A basic knowledge of these principles will not only make these tools more efficient, but it will allow artists, communicators, designers to make much more intelligent formal explorations.
Furthermore, knowledge of mathematical concepts– such as the Divine Proportion, The Golden Section, Fibonacci Numbers, Graph Theory, Fractal Theory, Probabilities, Randomness, Recursion, Hyper-dimensionality, and Geometry in general - will allow contemporary designers and communicators to understand their designs on a deeper level. "
This course will cover a varied range of mathematical principles and discuss how techniques of effective thinking and creativity can be taught and learned through mathematics. Such mathematical techniques allow students to create new insights, new ideas, and new solutions, as well as develop critical thinking over a wide range of problems and real-life situations that they may face both on their professional and personal lives.
Year 2 Bachelor
Programming is the action or process of writing computer programs. In this course, we introduce the fundamental aspects of this practice, oriented towards multimedia applications. Scratch software (MIT) will be used to present the underlying grammar for “talking to a computer”. A practice-based approach will be followed.
最後更新: February 7, 2022 在 4:17 pm